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Patryk Czarnik
alxm2024
Commits
38501062
Commit
38501062
authored
Jan 30, 2025
by
Patryk Czarnik
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Kółko i krzyżyk - werja na koniec zajęć
parent
3d2827b3
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kolko_i_krzyzyk.cpp
dzien12/kolko_i_krzyzyk.cpp
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dzien12/kolko_i_krzyzyk.cpp
View file @
38501062
...
@@ -8,27 +8,124 @@ using namespace std;
...
@@ -8,27 +8,124 @@ using namespace std;
// W planszy pamiętamy znak ' ', jeśli pole jest wolne,
// W planszy pamiętamy znak ' ', jeśli pole jest wolne,
// a znaki 'O' lub 'X' jako kółko i krzyżyk
// a znaki 'O' lub 'X' jako kółko i krzyżyk
char
plansza
[
3
][
3
];
char
plansza
[
3
][
3
];
string
imie
[
2
];
char
znak
[
2
]
=
{
'O'
,
'X'
};
enum
StanGry
{
GRA_TRWA
,
REMIS
,
WYGRAL_O
,
WYGRAL_X
};
StanGry
stan
=
GRA_TRWA
;
void
inicjuj_plansze
()
{
void
inicjuj_plansze
()
{
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
plansza
[
i
][
j
]
=
'
X
'
;
plansza
[
i
][
j
]
=
'
'
;
}
}
}
}
}
}
void
wypisz_plansze
()
{
void
wypisz_plansze
()
{
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
if
(
i
>
0
)
{
cout
<<
"---+---+---
\n
"
;
}
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
for
(
int
j
=
0
;
j
<
3
;
j
++
)
{
cout
<<
plansza
[
i
][
j
];
if
(
j
>
0
)
{
cout
<<
" |"
;
}
cout
<<
" "
<<
plansza
[
i
][
j
];
}
}
cout
<<
"
\n
"
;
cout
<<
"
\n
"
;
}
}
bool
ustaw_pole
(
char
ruch
,
char
co_ustawic
)
{
int
x
,
y
;
switch
(
ruch
)
{
case
'q'
:
x
=
0
;
y
=
0
;
break
;
case
'w'
:
x
=
0
;
y
=
1
;
break
;
case
'e'
:
x
=
0
;
y
=
2
;
break
;
case
'a'
:
x
=
1
;
y
=
0
;
break
;
case
's'
:
x
=
1
;
y
=
1
;
break
;
case
'd'
:
x
=
1
;
y
=
2
;
break
;
case
'z'
:
x
=
2
;
y
=
0
;
break
;
case
'x'
:
x
=
2
;
y
=
1
;
break
;
case
'c'
:
x
=
2
;
y
=
2
;
break
;
default:
cout
<<
"Nieznany ruch
\n
"
;
return
false
;
}
}
if
(
plansza
[
x
][
y
]
!=
' '
)
{
cout
<<
"Pole zajęte
\n
"
;
return
false
;
}
plansza
[
x
][
y
]
=
co_ustawic
;
return
true
;
}
StanGry
sprawdz_sytuacje
()
{
if
(
plansza
[
0
][
0
]
==
'O'
&&
plansza
[
0
][
1
]
==
'O'
&&
plansza
[
0
][
2
]
==
'O'
||
plansza
[
1
][
0
]
==
'O'
&&
plansza
[
1
][
1
]
==
'O'
&&
plansza
[
1
][
2
]
==
'O'
||
plansza
[
2
][
0
]
==
'O'
&&
plansza
[
2
][
1
]
==
'O'
&&
plansza
[
2
][
2
]
==
'O'
||
plansza
[
0
][
0
]
==
'O'
&&
plansza
[
1
][
0
]
==
'O'
&&
plansza
[
2
][
0
]
==
'O'
||
plansza
[
0
][
1
]
==
'O'
&&
plansza
[
1
][
1
]
==
'O'
&&
plansza
[
2
][
1
]
==
'O'
||
plansza
[
0
][
2
]
==
'O'
&&
plansza
[
1
][
2
]
==
'O'
&&
plansza
[
2
][
2
]
==
'O'
||
plansza
[
0
][
0
]
==
'O'
&&
plansza
[
1
][
1
]
==
'O'
&&
plansza
[
2
][
2
]
==
'O'
||
plansza
[
0
][
2
]
==
'O'
&&
plansza
[
1
][
1
]
==
'O'
&&
plansza
[
2
][
0
]
==
'O'
)
{
return
WYGRAL_O
;
}
if
(
plansza
[
0
][
0
]
==
'X'
&&
plansza
[
0
][
1
]
==
'X'
&&
plansza
[
0
][
2
]
==
'X'
||
plansza
[
1
][
0
]
==
'X'
&&
plansza
[
1
][
1
]
==
'X'
&&
plansza
[
1
][
2
]
==
'X'
||
plansza
[
2
][
0
]
==
'X'
&&
plansza
[
2
][
1
]
==
'X'
&&
plansza
[
2
][
2
]
==
'X'
||
plansza
[
0
][
0
]
==
'X'
&&
plansza
[
1
][
0
]
==
'X'
&&
plansza
[
2
][
0
]
==
'X'
||
plansza
[
0
][
1
]
==
'X'
&&
plansza
[
1
][
1
]
==
'X'
&&
plansza
[
2
][
1
]
==
'X'
||
plansza
[
0
][
2
]
==
'X'
&&
plansza
[
1
][
2
]
==
'X'
&&
plansza
[
2
][
2
]
==
'X'
||
plansza
[
0
][
0
]
==
'X'
&&
plansza
[
1
][
1
]
==
'X'
&&
plansza
[
2
][
2
]
==
'X'
||
plansza
[
0
][
2
]
==
'X'
&&
plansza
[
1
][
1
]
==
'X'
&&
plansza
[
2
][
0
]
==
'X'
)
{
return
WYGRAL_X
;
}
if
(
plansza
[
0
][
0
]
!=
' '
&&
plansza
[
0
][
1
]
!=
' '
&&
plansza
[
0
][
2
]
!=
' '
&&
plansza
[
1
][
0
]
!=
' '
&&
plansza
[
1
][
1
]
!=
' '
&&
plansza
[
1
][
2
]
!=
' '
&&
plansza
[
2
][
0
]
!=
' '
&&
plansza
[
2
][
1
]
!=
' '
&&
plansza
[
2
][
2
]
!=
' '
)
{
return
REMIS
;
}
return
GRA_TRWA
;
}
}
int
main
()
{
int
main
()
{
cout
<<
"Podaj imię pierwszego gracza: "
<<
flush
;
cin
>>
imie
[
0
];
cout
<<
"Podaj imię drugiego gracza: "
<<
flush
;
cin
>>
imie
[
1
];
inicjuj_plansze
();
inicjuj_plansze
();
wypisz_plansze
();
wypisz_plansze
();
int
kto
=
0
;
char
ruch
;
do
{
cout
<<
imie
[
kto
]
<<
", podaj swój ruch: "
<<
flush
;
cin
>>
ruch
;
if
(
!
ustaw_pole
(
ruch
,
znak
[
kto
]))
{
continue
;
}
wypisz_plansze
();
stan
=
sprawdz_sytuacje
();
kto
=
(
kto
+
1
)
%
2
;
// to naprzemiennie zmienia wartość zmiennej między 0 a 1
}
while
(
stan
==
GRA_TRWA
);
switch
(
stan
)
{
case
WYGRAL_O
:
cout
<<
"Wygrało kółko, czyli "
<<
imie
[
0
]
<<
"!
\n
"
;
break
;
case
WYGRAL_X
:
cout
<<
"Wygrał krzyżyk, czyli "
<<
imie
[
1
]
<<
"!
\n
"
;
break
;
case
REMIS
:
cout
<<
"Remis
\n
"
;
break
;
}
return
0
;
return
0
;
}
}
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